﻿'[5E] [INT-Size] [F3] [00] [00] [00] [Data - Note #4] [00] [00] [00] [00]
'[*INT-Slot] [INT-Length] [INT-Map ID] [0B] [00] [00] [00] [*INT-Length] [Char-Name]
'[Float-X] [Float-Y] [Float-Z] [*Char-ID] [00] <- x 16 [*INT-HairStyle] [INT-HairColor]
'[*INT-Face] [INT-Gender (0/1)] [*INT-Job] [*INT-Level] [00] [00] [00] [00] [*INT-STR]
'[*INT-STA] [*INT-DEX] [*INT-INT] [00] [00] [00] [00] [INT-Note#5] [INT-Note#6] .....
'[*INT-LastCharSlot] [*INT-Note#7]

'Note #4: 4 Byte verification that you get from the authentication hash.
'Note #5: This is an INT, of how many items the person has equiped (Only counting... helmet,
'         suit, gaunlets, boots, cs helmet, cs boots, cs gaunlets, cs suit, cloak, weapon &
'         shield/weapon 2.
'Note #6: This is the ID's of each item, 1 after the other.
'Note #7: Depending on how many chars there were you add this times char amount.
'         [*INT-Char #] [00] [00] [00] [00] [00]

Public Class Character

    Public slot As Integer
    Public mapID As Integer
    Public name As String
    Public x, y, z As Single
    Public id As Integer
    Public hairstyle As Integer
    Public haircolor As Integer
    Public face As Integer
    Public gender As Integer
    Public job As Integer
    Public level As Integer
    Public str, sta, dex, intt As Integer

End Class